#ifndef Menu_H
#define Menu_H

#include "quest.h"
#include "character.h"

class Menu {
private:
    Player PC;
    bool ingame=false;
public:
    bool isIngame() { return ingame; }
    void display();
    void new_game(), load_game();
    void save_game(), quit_game(), next_quest(std::string name);
};

#endif // Menu_H
